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Me Make Monster Animated Commercial and Theme Song

The first Me Make Monster commercial has launched, complete with a retro 80's-style theme song! Click below to check it out!


Or check it out at:
www.memakemonster.com

The theme song, 34 seconds long, was composed in GarageBand, using all MIDI instruments except for the voice, which I tripled to thicken it up. The song's feel was modeled after the early- to mid-80's Saturday morning commercials of my youth - very aggressive, filled with attitude, Eddie Van Halen-inspired guitar noodlings and heavy beats.

I kept the lyrics as streamlined as I could, conveying the customized monster-making functionality of the site, and the ability to get those monsters printed on producsts, in as few words as possible.

I developed the commercial all in Flash, and kept it free of gradients so there wouldn't be any nastiness when the piece went from Flash to Quicktime to Flash Video, or whatever other compressed format it'll be converted to.

The piece has been integrated into the site itself, and should set the tone for the site as being edgy, cool and fun - especially for the 8 to 12 year old boys I'm targeting. I hope they enjoy the sixteenth note guitar triplets. I'm sure they will.

Me Make Monster! Launches


Click to make some monster stuff.

I've launched a new project - a new venture, if you will - and it's called Me Make Monster! I'll create a more detailed blog post in the future, but for now I invite you to check it out and play around with it. And hey, if you have a kid - especially boys 7-10 - and you get them to check it out, I'd be especially interested in what they have to say.

I've kept the purpose of the site very simple - you make a monster out of various parts, name it, and then you apply your finished monster to a variety of products on Zazzle. The products are created on the fly using Zazzle's API, which imposes a high-res image (generated from the vector monster parts in Flash) and adds it to templates. That was certainly not the fun part of this project, but working it out meant a very smooth handoff from the MMM site to Zazzle, which will hopefully entice customers to make a purchase.

As far as the monster is concerned, you can select pieces for the head, eye brows, eyes, nose, mouth, ears, body (really the torso), arms, legs, and "extra", which can be a tail, wings, and other stuff that appears behind the monster - essentially attached to its back. For some parts (eyes, brows, nose, mouth, ears) there is a blank option - essential for creating some specific monsters, like a Mummy - Mummys don't have noses, in case you didn't know.

You can also select the color (one color per monster only) and a texture (which can also be blank). For each piece except the body/torso, you can enlarge or shrink that piece, and move it up and down - all within certain tolerances. There's also a Reset button that brings it back to its base position and size, and a Random button that selects a random body part, size, and position. I've also added Reset and Random buttons for the full monster - clicking the Random All button is a great place to start - you can keep going until you see a monster you like, then jump in and start tweaking it.

Something I wrestled with was hair and clothes. At first I was going to exclude both because of technical resasons - I wanted the body parts to be varied, so I knew Frankenstein's Monster hair wouldn't fit on a Dracula-style head. Same thing with clothes. But I eventually I decided I really wanted to add those features - I couldn't make all the kinds of monsters I wanted to without them. So I created those functions, but as purely on/off options - each head and body part has one discrete hairstyle and clothing option. That way I don't have to worry about elements fitting - or not fitting.

I thought about going with a sequential setup - like Mad Men Yourself, where you select one body part at a time, and move forward and back. This may have been easier for the core demographic I'm targeting (boys 7-10) but it also slows things down, and because it doesn't present all of your options at once, it can be less satisfying to use. We'll see - I've got some beta testers playing with the site now - hopefully their feedback on the interface is encouraging. I trust 'em.

There were some technical hurdles to overcome (and some I'm still overcoming) but I wanted to get the site up and running first, then start cleaning things up. So - it's up! Check it out if you're into monsters (is anyone not into monsters?!) and let me know what you think.

www.MeMakeMonster.com

Xipwire - Informational Chart


Informational graphic. Click for larger image.

I'm in the process of finalizing my work for Xipwire, which I've mentioned in a previous post covering the logo design phase of the project. Xipwire is a startup service that allows its users to text funds to each other. So you go out to lunch with a friend, you wind up owing him $13 but neither of you have change - no problem, if you're both signed up on this service. You text him the $13, it comes directly out of your (very secure) bank account, and the next time your friend logs in, it's desposited into his account. Very simple, very safe, and very efficient - and that's what I needed to convey in this graphic.

The client created a rough version of the chart as a way to get his thoughts together, and to guide me as I recreated and refined it:

He'd used a combination of clip art and found graphics to work this out, and it certainly got the basic information and ideas in place. I started from scratch, using Freehand (they'll have to kill me to stop me from using that program) and strictly adhering to the same color scheme and gradient effects I'd created for the basic website structure. I'm hardcore when it comes to that, and I really feel that when most people who aren't designers work on these kinds of charts and graphs for themselves, the strong tendency to use a variety of colors is what makes them look unprofessional and non-cohesive. Using one font in one color/size/style is always going to look better than varying each sentence and element. Don't even get me started on the overuse of bold and italic!

It was fairly straightforward, though as I told my client, there are always infinite ways to go when representing a human form. Here is the first pass on Violet and Dash, the two avatars he wanted to represent the Xipwire process:


Dig that soul patch on Dash, eh? My client liked the fun, cartoony look, but feared it might be a little too lighthearted, so he asked me to represent the characters in a more (but not totally) realistic style. I took another pass and came up with the current version, which he liked even more, and approved with no changes:



The two characters are almost perfect mirror images of each other, to keep the feel of the chart more iconic and less like a cartoony illustration. I did shrink Violet's nose and chin (women universally have smaller noses than men, right?), darkened her upper lip and gave her a bottom one, thinned out her eyebrows, and added the cliché female adornments of long hair, earrings and eyelashes. A part of me always struggles with these kinds of elements, but in the world of icons, there's no room for subtlety. I really hope I never have to redesign those bathroom door icons, because I know the idea of the skirt-wearing woman icon would drive me batty.

What else? Besides the text, boxes and lines, there are three main icons. The wallets, which needed to convey security (I used a lock - not quite groundbreaking) and also had to show that multiple credit and debit cards can be linked to Xipwire for a single user:



And the bank/credit card icons, which had to indicate Visa and MasterCard logos without getting too close for comfort (or lawsuits). I visited seventeen banks and financial institutions for research on the bank icon. Not really. I just made it up.



If a real bank ever looked like that, it would be pretty freaky, wouldn't it?

And, I needed to render a laptop icon. If I were just drawing a laptop on its own, I'd almost definitely have showed it from a more interesting 3/4 view, but because of the symmetry in this chart, I kept the angle dead-on straight. I toyed with the idea of adding keys, but you can't really add all the keys on a laptop in an icon only 70 or so pixels wide, and it would bother me if Ionly showed a dozen or so keys. I had a hard enough time using only 12 buttons on the cell phone. So I made a keyless keyboard - maybe it's a future Apple innovation. It seems to work, though:



And that was it. It's approved and going on the page of the site that explains the process, hopefully making the service ultra-clear to potential users, persuading them to sign up. That's called "conversion", and it worked on me. I signed up - now I just need to wait for Xipwire to get to its Beta stage so I can start texting money to people. That'll be fun. I can't wait until I owe someone $13.